Course Content
ASRB NET Extension Education
    About Lesson
    Factors determining the selection of training methods:

    Here’s a brief overview of the factors determining the selection of training methods:

    1. Training Objectives – The purpose of training (e.g., skill development, knowledge sharing, attitude building) influences the method chosen.
    2. Nature of Content – Technical skills may need practical/lab training, while concepts may be taught through lectures/discussions.
    3. Trainee Characteristics Age, educational background, experience level, and learning style of trainees matter.
    4. Trainer’s Competence Methods depend on the trainer’s ability, expertise, and teaching style.
    5. Resources & Facilities – Availability of time, budget, equipment, and infrastructure.
    6. Group Size Large groups may need lectures; small groups can have workshops, role plays, or case studies.
    7. Time Available – Short duration favors structured lectures/demonstrations; longer programs allow field visits, projects.
    8. Organizational Policy – Institutional norms and training culture.
    9. Learning Environment Physical setting, availability of labs, farms, or field conditions.
    10. Expected Outcomes – Immediate application (hands-on training) vs. long-term development (seminars, projects).

    In short: objectives, trainees, trainers, resources, time, and outcomes are the key deciding factors.

     

    Methods of Training
    1. Lecture Method
    • Definition: A formal verbal presentation of organized information by a single speaker on a pre-assigned subject.
    • Features:
      • Passive role of audience.
      • Normal pace: ~160 words per minute.
      • Trainer–Trainee ratio is maximum (large audience possible).
      • Discussion after lecture = Forum.
      • Handout: Printed sheet given before/after lecture for quick communication.
    • Advantages:
      • Covers large content in less time.
      • Cost-effective for large groups.
      • Easy to organize.
    • Limitations:
      • Limited audience interaction.
      • Learners are passive.
      • Retention rate is low unless supplemented with discussion/activities.

     

    1. Group Discussion
    • Definition: Exchange of ideas and thoughts by two or more people on a selected topic.
    • Purpose: Encourages critical thinking, communication skills, and multiple perspectives.
    • Advantages:
      • Promotes active participation.
      • Develops analytical and communication skills.
    • Limitations:
      • May go off-topic.
      • Dominance by strong personalities may suppress others.

     

    1. Seminar
    • Definition: A meeting where a particular subject is discussed in depth, often guided by experts.
    • Features:
      • Pooling expertise of professionals.
      • Logical sequence of discussion.
      • One or two plenary sessions.
      • More formal than group discussion.
    • Advantages:
      • In-depth knowledge sharing.
      • Interaction with experts.
    • Limitations:
      • Time-consuming.
      • Requires resource persons.

     

    1. Workshop
    • Definition: A cooperative gathering where participants learn by doing under expert supervision.
    • Features:
      • Hands-on learning.
      • Practical skill application.
    • Advantages:
      • High participation and retention.
      • Skills directly practiced.
    • Limitations:
      • Needs resources, time, and equipment.
      • Smaller groups only.

     

    1. Symposium
    • Definition: Meeting where participants present short prepared papers on a given topic. Each speaker covers a different phase of the topic.
    • Features:
      • Each presentation is time-bound.
      • Covers different angles of a broad subject.
    • Advantages:
      • Comprehensive understanding.
      • Multiple expert perspectives.
    • Limitations:
      • Limited audience interaction.
      • Risk of repetition or overlap.

     

    1. Syndicate Method
    • Definition: Small study group (6–8 members) with a chairman and secretary, working on a specific problem and preparing recommendations.
    • Advantages:
      • Encourages teamwork.
      • Develops leadership and problem-solving skills.
    • Limitations:
      • Time-intensive.
      • Requires coordination and commitment.

     

    1. Panel Discussion
    • Definition: A group of 3–4 experts discuss a topic in front of trainees, usually moderated.
    • Advantages:
      • Multi-expert insights.
      • Interactive and engaging for audience.
    • Limitations:
      • Limited depth if time is short.
      • Risk of conflicting opinions without resolution.

     

    1. Colloquium
    • Definition: A modified version of panel discussion, where 3–4 resource persons discuss a specific topic.
    • Feature: More interactive than panel, allows questions from the audience.
    • Advantage: Deep discussion from multiple experts.
    • Limitation: Limited number of participants involved directly.

     

    1. Brainstorming
    • Definition: A creative group problem-solving technique.
    • Origin: USA.
    • Trainer–Trainee Ratio: Minimum.
    • Stages:
      • Green Stage: Free flow of ideas without judgment.
      • Red Stage: Analysis and selection of best solutions.
    • Principles:
    1. Suspended Judgment – no criticism until the end.
    2. Free Wheel – all ideas welcome.
    3. Wild Catch – even crazy ideas are encouraged.
    4. Cross-fertilization – build on others’ ideas.
    • Advantage: Generates multiple solutions, encourages creativity.
    • Limitation: Requires skilled facilitation, risk of irrelevant ideas.

     

    1. Case Study
    • Definition: Presentation of a real/fictional problem situation for participants to analyze, discuss, and decide solutions.
    • Purpose: Develops analytical, problem-solving, and decision-making skills.
    • Advantage: Realistic learning.
    • Limitation: Time-consuming, requires critical thinking ability.

     

    1. Buzz Session (Phillips 66 / Huddler System)
    • Definition: Large group broken into small sub-groups (usually 6 persons discussing for 6 minutes).
    • Feature: Derived from honeybee “buzzing” analogy.
    • Advantage: Promotes quick participation, useful for large audiences.
    • Limitation: Superficial discussions due to limited time.

     

    1. Conference
    • Definition: A gathering of representatives from organizations/departments to discuss issues of common interest.
    • Output: Recommendations for policy making.
    • Advantage: Multi-stakeholder dialogue.
    • Limitation: Implementation of recommendations is often delayed.

     

    1. Committee
    • Definition: A small appointed/elected group assigned to a task that the larger group cannot efficiently perform.
    • Advantage: Specialized problem-solving.
    • Limitation: Slow decision-making.

     

    14 . Sensitivity Training (T-group / Laboratory Training)

    • Definition: Training method to provide insight into one’s behavior and sensitivity toward others.
    • Also Known As: Controlled Experience Method, Laboratory Training, T-group, Encounter Group.
    • Duration: 5–10 days.
    • Objective: Improve interpersonal and behavioral skills.
    • Advantage: Improves empathy, teamwork.
    • Limitation: May cause discomfort due to personal exposure.

     

    1. Simulation Method
    • Definition: Learning by imitating a real-life situation where consequences are not real, but the experience feels real.
    • Forms:
      • Role Playing – Participants act out roles to understand behavior (self-generated data).
      • In-Basket Exercise – Transitional stage between theory & practice (decision-making tasks).
      • Behavior Simulation Games – Competitive exercises under defined rules.
    • Structured Experiences (Pfeiffer & Bailew, 5 Stages):
    1. Experiencing (Doing)
    2. Publishing (Sharing reactions)
    3. Processing (Discussion)
    4. Generalizing (Relating to real-world)
    5. Applying (Action planning)
    • Examples:
      • Ring Toss Exercise (Kurt Lewin) → Risk-taking behavior.
      • Broken Square (Pfeiffer & Jones) → Collaboration & competition.
      • Tower Building (Rosen & D’Andrade) → Achievement motivation.

     

    1. Programmed Learning (Programmed Instruction)
    • Popularized by: B. F. Skinner.
    • Definition: Self-teaching method where trainee goes through a sequence of steps toward predetermined objectives.
    • Features:
      • Based on behaviorist learning theory.
      • Immediate feedback.
      • Individualized pace of learning.
    • Advantage: Self-paced, error-free learning.
    • Limitation: Lack of flexibility and interaction.
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